понедельник, 7 декабря 2015 г.

Final reflections

Throughout all my research I have touched almost all the most significant problems for the gamers' community. Rejection to count games as the piece of art, waves of criticism from the side of parents who do not want to take responsibility, the media attacks on the game culture and people thinking that gamers cannot achieve any success in terms of real social life. And in my last posting here I have only one last question: why do the media hate video games so much?
In my opinion, it is just easier to inflict all the sins of humanity on rather young and not well-known industry. And it is easier for everybody: for the media which do not want to do some deeper researches or which are just owned by some corporation or government (for which it is useful and easier too), for the parents who will scream and shout in the same breath that all the deviation in the behavior of their children is because of too much blood on the screens of their computers and not because both of them allow yourselves to smoke when their adorable kid is watching them. And they feed each other constantly: media give an opportunity for parents to lay their blame on video games throwing mud on the industry whereas parents give media a portion of new scandals. And that keep going over the ground. And meanwhile the games are not officially recognised as the piece of art, the situation will be still so frustrating because, unfortunately, people often blindly believe in any bosh told by the media. But I am delighted that, at least, one museum in the world accepted the idea of belonging of the world of games to the world of art and included 14 video games in its exhibition. By the way, the museum where you can find the first stand with computer games is Museum of Modern Art in New York, one of the most respected museums of modern art in the world. So, why can the experts, with a comprehensive knowledge of the subject, see the beauty in the pages of source code and pixels, while all the others see only notorious violence? It will be forever a mystery for me. This is so selfish and arrogant to argue with an opinion of people who have working experience and education in some area when you heard about the subject of their investigations a couple of times on the radio.
To sum up all that I have written in my blog, I have no doubts that slowly and surely the industry moves in the right direction. In the direction of comprehension and love between gamers and all that charachters who now compare video games to drugs and alcohol. I hope that one day the gamers' community will be left by all these accusations and scandals and game developers will be as famous and recognized experts as writers, directors and painters. And I hope that this day will come in the nearest future.

My recommends

So, I provided you with all necessary information for your discussions, comments and judgments but I would like to recommend you just 3 more links where you find out more about the theme.
https://www.aacap.org/AACAP/Families_and_Youth/Facts_for_Families/FFF-Guide/Children-and-Video-Games-Playing-with-Violence-091.aspx
On the first one you will see just some information for parents and how to properly protect your kid from the negative impact of adult video games. I would like you to especially take a look at tips for parents. I was talking about the same in one of my previous posts but there it was pointed a bit deeper.
http://www.huffingtonpost.com/nick-yee/video-games-media_b_4572231.html
I will not say so much about it - the name of the article says everything by itself. I can only agree with the title and advise devoting a bit of your precious time and read this.
http://www.theguardian.com/technology/gamesblog/2012/dec/06/video-games-as-art
And the last but not the least link is about question of what the games eventually are - art or not. The author left an ending of an article opened but the whole statement will help you to make your own inference.
I hope it will be useful for your better understanding of what I was trying to say to you.

Media perspective

http://www.dailymail.co.uk/news/article-3005278/Grand-Theft-Auto-gamer-upset-brother-killed-character-online-session-drove-50-miles-threaten-baseball-bat.html
The article which I have attached shows usual attitude to media on video games. Of course, it is absolutely terrible that something like that happened but I do not understand how the passion to virtuality can be one of the main points in that issue? Why did journalists put an accent on it? That was just a hobby, if the man who committed it loved curling, it would happen after the loss a party of curling. The man just had no ballast and was plainly insane. No one of my friends or even me never had such a thought although we played Grand Theft Auto too. So, it is highly unprofessional to judge about harm of all industry just because one psycho decided to kill his brother.
Unfortunately, such contributions appear in media much more often than it has to be and as a result the most common opinion of people far away from the industry is that games are the right way to be a maniac or a murderer. 

воскресенье, 6 декабря 2015 г.

Current event #2

How many times have you heard such a phrase like "the child influenced by a violent video game stapped his sister/killed a chicken/beheaded a mosquito"? As a huge fan of games, I hear it in every gaming news announcement. And every single time I wonder how outraged parents blame virtual reality for that. I cannot express how weird and unclear it is for me. No one of them has ever said something like:"The problem is not in his Playstation, the problem is that we do not care about what games he plays and we do not have enough time and desire to watch for him". That is the point! Parents just leave unattended such an important element of the child's education and when their kid hits someone in the spirit of time-honored Street Fighter it is easier for them to say:"That is all because video games are cruel". For a long time I have regretted that such irresponsible people just go unpunished. But then, to the joy of mine, happened the next: http://www.independent.co.uk/news/uk/home-news/parents-could-be-reported-for-neglect-over-letting-children-play-18-adult-themed-video-games-10141697.html
I was so glad to read this. Yes, for now this just local warning for parents. But this is for now. It is only the first step in the bright future where ALL (or, at least, a great majority of them) the parents filter digital entertainments of their child in the way they have to. This is not difficult at all; specially for persons who do not know how to work with a personal computer was created such a wonderful function as parental controls! Now you just have to make a couple of clicks and the rest of work for you will be done by your computer and Pan European Game Information.
I hope that this idea will not fall into oblivion and such a rule will be accepted all over the world as soon as possible.

Current event #1

As I have already told, video games are one of the main sources of art nowadays. But that does not mean that games are not a successful income-generating business. Someone says that it cramps to the art component because a great amount of prosperous projects are produced in a conveyor manner because of the corporations which care only about profit (for instance, Assassin's Creed game series (just look at the quantity of games)).
On the one hand, I entirely agree with that point of view. I have seen so many franchises where the first part of the game was excellent and gamers' community claimed for continuation but the rest parts were awful or, at least, repetitive because of human's greed and unwillingness to enhance the previous part. But, on the other hand, a desire to make more money on the games helped to raise new sort of gaming - cybersport. And now when you hear the word "cybersport" it is difficult not to connect it with one of the most famous cybersport discipline - DotA 2. For better understanding how global it is I will write about one of the biggest events in the world of eSports and the world of Dota in particular - the International.
The fifth edition of the tournament took place in Seattle, Washington. The final phase was between August 3 and August 8. But the key point is that the award of the International 5 was the biggest in the pro-gaming history - over $18 million. Can you imagine such a sum related to a "cream of a bunch" just playing the computer? Not even creating games but just playing. Personally for me, it is incredible. Unfortunately, in the process of writing this post, I lost an article where some journalist called them "a group of useless and sluggish people", so I cannot present his material here. But anyway, I have one question which I want to ask you: why do not people say the same about sportsmen? I have some experience in eSports and in my childhood I was a semi-professional football player and from my own background I can say that pro-gaming is even harder than a professional sport in real life. So, think about it and leave your comments below, I want to hear what you think about it and discuss it, of course. 

What experts say

"Why aren't games just fun? Because games speak to people, especially young people, in ways that films and books and TV don't."
I want to start my blog with some thoughts of one of my favorite game journalists - Keith Stuart:  http://www.theguardian.com/technology/gamesblog/2014/jan/08/video-games-art-and-the-shock-of-the-new
Keith Stuart is a veteran writer who has been covering video games culture and digital media for 20 years. He is the Guardian's games editor, and is currently writing a novel about Minecraft, autism and parenthood.  
I strongly recommend to read the article which I have attached earlier because this contribution was written not just by the professional journalist with long-term experience in the business (although he is) but the man who wholeheartedly loves the industry and will never bring it into discredit from scratch (as it always do parents who do not know how to raise their child but later about it).
I hope you will enjoy the reading and mark something new for yourself.

Introductory post

Welcome everyone who somehow found my blog on the illimitable spaces of the Internet! This is my first post here and I would like to introduce you in the subject of my investigations, my aims and why I feel it is highly important for the modern society. 
So, as a topic for my research work I have chosen such a common theme as video games. In the next several posts, I will show you how the media see an industry of virtual entertainment, what is relationships between media and gamers community and what I personally think about it all. The reason why I decided to express my thoughts on it is that for me it is absolutely incomprehensible how nowadays, with developing of technologies and unbeilivable rapid development of the industry, people still do not realise that video games are the same source of art as books or movies.
 In my work I will try to prove and show you that it is time to stop see in games just games, we have to leave that somewhere in 90's with 8-bit graphics and storyline consisted of two sentences. So, let's press "start" and dip into our small travel in the wonderful world of video games.